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Votes

1

Found in

4.6.0b20

Issue ID

639403

Regression

No

EventSystem.current.IsPointerOverGameObject() never returns true on Android

Android

-

EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there.

Comments (13)

  1. Krizzen

    Jan 04, 2015 11:01

    This issue still occurs in 4.6.1f1.

    I lost nearly an entire day of development to this issue, and risked a rewrite of my Android input code that worked flawlessly via Android Unity Remote.

    MWK888's code (posted in comments here) solved the issue perfectly!

  2. Mykhaylo Hnatyuk

    Dec 26, 2014 13:24

    it is not resolved!

  3. mwk888

    Dec 05, 2014 05:14

    I don't think this is resolved -- with 4.6.0f3 I find IsPointerOverGameObject() is always false on Android. Also see my comment on http://forum.unity3d.com/threads/ispointerovereventsystemobject-always-returns-false-on-mobile.265372/

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