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By Design
Votes
1
Found in
4.6.0b20
Issue ID
639403
Regression
No
EventSystem.current.IsPointerOverGameObject() never returns true on Android
EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there.
Comments (13)
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Krizzen
Jan 04, 2015 11:01
This issue still occurs in 4.6.1f1.
I lost nearly an entire day of development to this issue, and risked a rewrite of my Android input code that worked flawlessly via Android Unity Remote.
MWK888's code (posted in comments here) solved the issue perfectly!
Mykhaylo Hnatyuk
Dec 26, 2014 13:24
it is not resolved!
mwk888
Dec 05, 2014 05:14
I don't think this is resolved -- with 4.6.0f3 I find IsPointerOverGameObject() is always false on Android. Also see my comment on http://forum.unity3d.com/threads/ispointerovereventsystemobject-always-returns-false-on-mobile.265372/