Search Issue Tracker
Active
Votes
0
Found in
6000.0.0f1
Issue ID
UUM-70779
Regression
Yes
Errors "No more space in Reflection Probe Atlas" logged when Enabling Realtime Raytracing in the HDRP Sample Template
Steps to reproduce:
# Create a High Definition 3D sample Project
# In Project Settings > Player make sure to use DX12
# In Project Settings > HDRP enable "Realtime Raytracing"
Actual result: Error "No more space in Reflection Probe Atlas. To solve this issue, increase the size of the Reflection Probe Atlas in the HDRP settings.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" logged in Console 25 times.
Expected result: No errors logged
Reproducible with: 2023.3.0a11, 6000.0.0f1
Not reproducible with: 2021.3.38f1, 2022.3.27f1, 2023.1.20f1, 2023.2.20f1, 2023.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Property's reference does not default to "_MainTex" when creating a new Texture2D Property in a ShaderGraph
- The "--additional-libraries" argument is ignored when building projects with the IL2CPP scripting backend
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
Add comment