Search Issue Tracker
Fixed
Fixed in 6000.1.0a9
Votes
0
Found in
6000.0.11f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-76524
Regression
No
Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties" logged when the Shader Graph has Canvas and Material Sub Targets
*Steps to reproduce:*
# Create a High Definition 3D Project
# In the Project Browser create a Lit HDRP Shader Graph and open it
# In the Graph Inspectors Graph Settings Panel add an Active Target "Built-In"
# In the Built-In Active Targets Settings below change "Material" to "Canvas"
*Actual results:* Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()" is logged in the Console
*Expected results:* No Error is printed
*Reproducible with versions:* 2023.2.0a16, 2023.2.20f1, 6000.0.11f1
*Not reproducible with versions:* 2021.3.40f1, 2022.3.38f1, 2023.2.0a15 (Built-In Target has no Canvas Sub Target)
*Tested on (OS):* Windows 10/11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
Postponing; will batch forward port in the future.