Search Issue Tracker
Fixed
Fixed in 6000.1.0a9, future release
Votes
0
Found in
6000.0.11f1
6000.1.0a7
Issue ID
UUM-76524
Regression
No
Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties" logged when the Shader Graph has Canvas and Material Sub Targets
Steps to reproduce:
- Create a High Definition 3D Project
- In the Project Browser create a Lit HDRP Shader Graph and open it
- In the Graph Inspectors Graph Settings Panel add an Active Target "Built-In"
- In the Built-In Active Targets Settings below change "Material" to "Canvas"
Actual results: Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()" is logged in the Console
Expected results: No Error is printed
Reproducible with versions: 2023.2.0a16, 2023.2.20f1, 6000.0.11f1
Not reproducible with versions: 2021.3.40f1, 2022.3.38f1, 2023.2.0a15 (Built-In Target has no Canvas Sub Target)
Tested on (OS): Windows 10/11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Resolution Note:
Postponing; will batch forward port in the future.