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Fix In Review for 6000.0.X
Votes
0
Found in
6000.0.11f1
7000.0.0a1
Issue ID
UUM-76524
Regression
No
Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties" logged when the Shader Graph has Canvas and Material Sub Targets
*Steps to reproduce:*
# Create a High Definition 3D Project
# In the Project Browser create a Lit HDRP Shader Graph and open it
# In the Graph Inspectors Graph Settings Panel add an Active Target "Built-In"
# In the Built-In Active Targets Settings below change "Material" to "Canvas"
*Actual results:* Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()" is logged in the Console
*Expected results:* No Error is printed
*Reproducible with versions:* 2023.2.0a16, 2023.2.20f1, 6000.0.11f1
*Not reproducible with versions:* 2021.3.40f1, 2022.3.38f1, 2023.2.0a15 (Built-In Target has no Canvas Sub Target)
*Tested on (OS):* Windows 10/11
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