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Fixed

Fixed in 6000.1.0a9

Votes

0

Found in

6000.0.11f1

6000.1.0a7

7000.0.0a1

Issue ID

UUM-76524

Regression

No

Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties" logged when the Shader Graph has Canvas and Material Sub Targets

-

*Steps to reproduce:*
# Create a High Definition 3D Project
# In the Project Browser create a Lit HDRP Shader Graph and open it
# In the Graph Inspectors Graph Settings Panel add an Active Target "Built-In"
# In the Built-In Active Targets Settings below change "Material" to "Canvas"

*Actual results:* Error "Two properties with the same reference name (_StencilWriteMask) produce different HLSL properties
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()" is logged in the Console

*Expected results:* No Error is printed

*Reproducible with versions:*  2023.2.0a16, 2023.2.20f1, 6000.0.11f1

*Not reproducible with versions:* 2021.3.40f1, 2022.3.38f1, 2023.2.0a15 (Built-In Target has no Canvas Sub Target)

*Tested on (OS):* Windows 10/11

  1. Resolution Note:

    Postponing; will batch forward port in the future.

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