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Fixed
Fixed in 6000.1.0b11, 6000.2.0a7, 7000.0.0a1
Votes
0
Found in
6000.1.0b5
6000.2.0a4
Issue ID
UUM-97293
Regression
No
Error Assertion failed on expression ValidTRS is spammed in the Console when changing Transform of a Collide block and Gizmos have to be drawn
Steps to reproduce:
- Open the attached Project
- Open Scene "SampleScene" and VFX Graph "FlyDeathVFX"
- Have Scene View opened and in the VFX Graph delete the "Collision Shape Plane" block in the "Update Particle Context"
- Create that same block in the same Context and select Prefab "Housefly Nom" in the Scene Hierarchy
- Select the "Collision Shape Plane" block
- Connect the "Rotate 3D" node to the "Collision Shape Plane" blocks Position
- If nothing happens, open the Visual Effect Model Overlay dropdown menu or change the Rotate 3D nodes values
Actual results: Error "Assertion failed on expression: 'ValidTRS()'
UnityEditor.VFX.UI.VFXNodeController:DrawGizmos (UnityEngine.VFX.VisualEffect)
VFXSlotContainerEditor/SceneViewVFXSlotContainerOverlay:UpdateFromVFXView (UnityEditor.VFX.UI.VFXView,System.Collections.Generic.List`1<UnityEditor.VFX.UI.IGizmoController>) (at ./Library/PackageCache/com.unity.visualeffectgraph@eb94083e0420/Editor/Inspector/VFXSlotContainerEditor.cs:218)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" is spammed in the Console and log
Expected results: Plane Gizmo is drawn correctly in Scene View
Reproducible with versions: 2022.3.58f1, * 6000.0.38f1, 6000.1.0b5, 6000.2.0a3
Tested on (OS):* Windows 11
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