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Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.1
Issue ID
LOC-581
Regression
No
Error: A table with the same key `----` already exists. Something went wrong during preloading.
Problem with Localization package 1.1.1
1. I was asked to send an error report
[https://forum.unity.com/threads/a-table-with-the-same-key-already-exists-something-went-wrong-during-preloading.1231083/#post-7850712]
2. Enter play mode
throw error A table with the same key `New Table` already exists. Something went wrong during preloading.
if Preload All tables == FALSE all OK
if InitializeSynchronously== TRUE all OK
if remove with code in LocalizationController all OK
//
if (testLocale != null)
{
LocalizationSettings.SelectedLocale = testLocale;
}
//
It feels like the preloaded operation is not completed, but the initialization operation is completed
// await LocalizationSettings.InitializationOperation.Task;
while (!LocalizationSettings.InitializationOperation.IsDone)
await Task.Yield();
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