Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.2.0a19
2021.2.0b7
2022.1
Issue ID
1357022
Regression
Yes
EndLayoutGroup error is being called when cancelling file creation in Koreography Editor
How to reproduce:
1. Open the attached project "New Unity Project (31).zip"
2. Open the Koreography Editor (Window>Koreography Editor)
3. Press the asset selection button in the Koreography
4. Choose the Starlit Koreography asset
5. In the Koreography Editor press the New Koreography button
6. In the pop-up window press Cancel
Expected result: No errors are appearing
Actual result: Error appears in the console: "EndLayoutGroup: BeginLayoutGroup must be called first."
Reproducible with: 2021.2.0a19, 2021.2.0b7, 2022.1.0a6
Not reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.16f1, 2021.2.0a18
Notes:
- Sometimes you need to repeat steps 5-6 a few times for a bug to happen
- Reproducible with macOS
- Not reproducible with Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (2022.1.X):
It's a wrong implementation of functions from Koreography Editor but not an Unity issue