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Fixed in 2022.3.9f1, 2023.1.11f1, 2023.2.0b8, 2023.3.0a3



Found in





Issue ID




Enabling SSAO causes the URP Decal Projector to become invisible when its Inspector is used



How to reproduce:
1. Open the ““ project
2. Open the “Example Scene“
3. Enter Play Mode
4. Select the Cinematics_Deferred Renderer located in the Assets->Settings
5. Enable SSAO in the Inspector window
6. Select “Decal Projector“ GameObject
7. Change the width or height of the “Decal Projector“ GameObject in the Inspector window

Expected result: The “Decal Projector“ GameObject size changes and it is visible
Actual result: The “Decal Projector“ GameObject size changes however it is not visible

Reproducible with: 2022.2.19f1, 2023.1.0b16, 2023.2.0a15
Could not test with: 2021.3.25f1, 2020.3.48f1 (due to errors and warnings)

Reproducible on: Windows 10, Apple M1 Max

Note: The issue can be reproduced when values other than size are changed in the Inspector window of the “Decal Projector“ GameObject, sometimes it might occur just after selecting the GameObject

Workaround: The URP Decal Projector will start rendering again if the “Accurate G-buffer no“ is selected or deselected (depending on its state)

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