Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.2
2020.3
2021.1
2021.2
2022.1
2022.1.0a4
Issue ID
1353883
Regression
No
Elements of large 2D / 3D arrays disappear when reordering
How to reproduce:
1. Open the attached '1353883.zip' project
2. Open the 'SampleScene'
3. In the Hierarchy select the 'Test' GameObject
4. In the Inspector expand Array 2D > Element 0 > Row
5. Expand Element 1 > Row
6. Drag the Element 0 to the end of the Array 2D
Expected result: Elements of the Element 1 > Row are visible
Actual result: Elements of the Element 1 > Row disappear
Reproducible with: 2020.2.7f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Cannot test with: 2019.4 (the NonReorderable attribute is not supported)
Note:
- The issue is reproducible when the Element 1 > Row array has at least 40 elements
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.3f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.21f1
Resolution Note:
Fixed in: 2021.1.26f1