Search Issue Tracker
Duplicate
Votes
0
Found in
2021.1.0a1
2021.1.0b4
2021.2
Issue ID
1310080
Regression
Yes
The Pivot button text is out of bounds when Unity Editor display scaling is 125%
How to reproduce:
1. Set the scale of the monitor to 125% (Windows Settings -> Display -> Scale and Layout)
2. Open a Unity Project
3. In Edit -> Preferences -> UI Scaling uncheck the "Use default desktop setting"
4. Then set "Use custom scaling value" to 125%
5. Click on the button named "Center" and change it to "Pivot"
6. Notice the way "Pivot" is written
Expected results: The whole word is in one line
Actual results: The letter T is in a different line than the others
Reproducible with: 2021.1.0a1, 2021.1.0b5, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.1.17f1, 2020.2.3f1
Note:
- Only seems to happen with scaling at 125%
- The issue is reproducible only with Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1294350