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Won't Fix

Unknown (hidden) 2022.1.X, 2022.2.X

Votes

1

Found in

2022.1.3f1

2022.2.0a15

Issue ID

UUM-3358

Regression

No

Editor windows become black when using "Graphics.Blit" inside the Editor

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How to reproduce:
1. Open project "Black_ProjectExplorerWindow.zip"
2. Select any file in the Project window from the Editor folder (Assets > Editor)
3. Observe the view

Expected result: Project window doesn't become black
Actual result: Project window becomes black for a few seconds

Reproducible with: 2022.1.0a4, 2022.1.3f1, 2022.2.0a15
Could not test with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.0a3 (Errors after project downgrade)

Reproduced on: macOS 11.6 (Intel), Windows 10

Note: Also reproducible when selecting "Main Camera" GameObject in the Hierarchy window

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (2022.2.X):

    This issue is the result of incorrect usage of the Graphics.Blit API by the user provided project.

  3. Resolution Note (2022.1.X):

    This issue is the result of incorrect usage of the Graphics.Blit API by the user provided project.

  4. Resolution Note:

    This issue is the result of incorrect usage of the Graphics.Blit API by the user provided project.

    In the documentation for Graphics.Blit (https://docs.unity3d.com/ScriptReference/Graphics.Blit.html) it is explicitly called out that "Graphics.Blit changes RenderTexture.active. Keep track of the previously active RenderTexture if you need to use it after calling Graphics.Blit."

    A change to the user script of storing the RenderTexture.active property before calling Graphics.Blit and resetting it afterwards resolves this issue.

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