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Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
37
Found in
2018.3.0b7
2018.3.0f2
Issue ID
1110007
Regression
Yes
Editor throws "GetGfxDevice() should only be called from main thread" errors and eventually crashes when in Play Mode
How to reproduce:
1. Open attached project "Breeze"
2. Enter Play Mode
3. Play the game for 2minutes
------------
Observe errors "GetGfxDevice() should only be called from main thread" spammed in the Console
-OR-
Observe the crash following the errors
Reproduced with: 2018.3.0b7, 2018.3.1f1, 2019.1.0a13
Does not reproduce with: 2018.3.0b6
Note: For 2019.1 Entering Play Mode is not needed to receive same error in Console
========== OUTPUTTING STACK TRACE ==================
0x000000014034D99D (Unity) SharedObject<SharedMeshData,1,SharedObjectDeleteReleaseOp<SharedMeshData> >::Release
0x0000000142203ADA (Unity) GfxDeviceWorker::RunCommand
0x000000014220B2CB (Unity) GfxDeviceWorker::RunExt
0x000000014220B3C4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A6F094 (Unity) Thread::RunThreadWrapper
0x00007FFE0B3A1FE4 (KERNEL32) BaseThreadInitThunk
0x00007FFE0DF2CB81 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
--------------------------------------
Update: fixed in 2019.2.0a6, 2019.1.0b5 and 2018.3.8f1
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TheBeardPhantom
Jan 07, 2019 14:10
It has something to do with lighting. I’ve only had one project of mine have this issue.
Novithian
Jan 07, 2019 03:55
To add on, this also happened on 2019.1.0a13.
Found some more info as to where it happened:
GetGfxDevice() should only be called from main thread
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/GfxDevice.cpp Line: 145)
Novithian
Jan 07, 2019 03:54
To add on, this also happened on 2019.1.0a13.
Found some more info as to where it happened:
GetGfxDevice() should only be called from main thread
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/GfxDevice.cpp Line: 145)
Novithian
Jan 07, 2019 02:44
Having the same exact issue on 2018.30b12. About half the time it happens outside of Play. The amount of times it crashes a day is way out of hand at this point..
It's a Access Violation (0xc0000005), and here is my Stack Trace (Same as above):
Stack Trace:
0x000000014034D4DD (Unity) SharedObject<SharedMeshData,1,SharedObjectDeleteReleaseOp<SharedMeshData> >::Release
0x00000001422009BA (Unity) GfxDeviceWorker::RunCommand
0x00000001421F276D (Unity) GfxDeviceWorker::CallImmediate
0x0000000142206440 (Unity) GfxDeviceWorker::RunCommand
0x00000001422081AB (Unity) GfxDeviceWorker::RunExt
0x00000001422082A4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A6E9B4 (Unity) Thread::RunThreadWrapper
0x00007FFF9D243034 (KERNEL32) BaseThreadInitThunk
0x00007FFF9D393691 (ntdll) RtlUserThreadStart