Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.0.0 - Entities
Issue ID
ECSB-323
Regression
No
Editor throws errors when importing the Entities package with 3D (Core), 3D (URP), 3D (HDRP) templates
How to reproduce:
1. Create a new “3D (URP)” (or “3D Sample Scene (URP)”) project
2. Open the Package Manager window (Window > Package Manager)
3. In the Package Manager window press on the “+” to open a drop-down menu
4. Select “Install package from git URL” (or “Add package from git URL”)
5. Enter “com.unity.entities” and press “Install” (or “Add”)
6. Observe the Console
Expected result: after the package is imported, no errors are logged to the Console
Actual result: after the package is imported, errors are logged to the Console
Reproduced with: 2020.3.29f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b7, 2023.2.0a2
Not reproduced with: 2020.3.47f1, 2023.1.0b12, 2023.2.0a10
Could not test with: 2023.2.0a3 (Editor crashes when adding package)
Fixed in: 2020.3.30f1, 2023.1.0b8, 2023.2.0a4
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. Reproduced in “3D (HDRP)” and “3D Sample Scene (HDRP)” templates
2. HDRP template is not fixed in 2023.1.0b8, 2023.2.0a4
3. “3D Core” template reproducible only in 2020.3.29f1, 2022.2.15f1
4. For “3D (URP)” templates, in Unity Editor version 2021.1.0a1, the only error that is logged is regarding the “test-framework” package. From Unity Editor version 2021.1.0b10 more errors are logged. Check the attachments for all logged errors for some version where the issue was reproduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note:
I could not reproduce this issue.