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Fixed in 2017.3.0f3

Votes

1

Found in

2017.1.0b4

Issue ID

909650

Regression

Yes

Editor offers previous project's build path as build destination

Build Pipeline

-

-e: see title, it used to start with the current project's main folder
--regression from 2017.1b3

-repro:
--create new project "01"
--make a standalone build into "01/builds"
--create new project "02"
--try making new build
--NOTICE it offers you to build 02 into "01/builds"

Note: Sometimes it points to project/assets folder causing a failure in build and throwing this error (which is expected). Make sure to select a correct/valid build path

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()

Comments (2)

  1. raptorpos

    Aug 04, 2017 02:51

    Yes. I face this also. I used Unity 2017.1.0f3

  2. Milgiray

    Jul 15, 2017 07:59

    Got this with Unity 2017.1.0f1(After updating from Unity 5.6.x) & Unity 2017.1.0f3

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