Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f1
Issue ID
973718
Regression
No
[Editor] Highlighter stops working if no component selected.
When you try to highlight a component that is not attached to the selected gameobject,or when you try to run highlighter without selecting any gameobject, it gets stuck in an infinite loop and never works again. (This can happen accidently)
Steps:
1. Create a new project.
2. Add attached script to the project. (HighlighterTester-1)
3. Go to Windows and Select "Highlighter Tester".
4. Click "Highlightby Prefixlabel" and then Click "Highlight by Content".
Note: Find "Highlighter recursion detected" warning in the console.
Now highlighter will not work until we re-open unity.
WorkAround:
Re-open Unity to use Highlighter.
Reproduced on: 2017.1.1f1, 2017.1.2p3, 2017.2.0f3, 2017.3.0f1
Notes:
- Appears on both Mac and Windows.
- Appears always.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix. We understand that this will cause problems for some users, and fully intend for an existing, or forthcoming upgrade to provide the solution that you need