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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
4
Found in
2018.4
2019.4
2020.3
2020.3.1f1
2021.1
2021.2
Issue ID
1324536
Regression
No
Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to use system memory, and eventually can run out of that too. Seems specific to Windows & DX11 graphics API.
How to reproduce:
1. Open the attached project
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.1f1, 2021.1.0b12, 2021.2.0a10
Notes:
- The textures inside the project generate a 20+GB Library folder
- The project opens without a crash when opening it again
Comments (15)
-
rekenechard
Aug 25, 2021 03:11
We just updated from 2019.3 to 2020.3.15f2 and half our people are having what seems like this issue. The other half are not having any issues. We have found no correlation for hardware or software that connects the failing or the passing systems yet. Any input on this would be great to have.
-
TheHartPony
Aug 15, 2021 22:50
From my experience, even opening the project again will cause it to crash, unless my project is that large that it will crash many times before it actually opens.
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TheHartPony
Aug 15, 2021 22:45
This is a serious issue that can stop people of even small-medium size projects to open their project, its also not fixed in 2021.2.0b7. I can't upvote it either.
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gonen_unity
Aug 15, 2021 06:42
Its not fixed in 2020.3 , why can't I vote up on this?
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nehvaleem
Aug 13, 2021 10:13
how is it possible that this is "planned for 2020.3.X" when it was marked as fixed in all versions on 28/07/2021?
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.20f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.32f1