Search Issue Tracker
Duplicate
Votes
0
Found in
2022.2.0b7
2023.1.0a6
Issue ID
UUM-14998
Regression
Yes
Editor crashes when trying to reimport fbx file
Reproductions steps:
- Open the attached project (“fbxImportCrash.zip“)
- Reimport Assets/KOSMIKFABRIK_trailer_v44.2
Expected results: File is reimported
Actual results: Editor crashes
Reproducible with: 2022.2.0a16, 2022.2.0b7, 2023.1.0a6
Not reproducible with: 2020.3.38f1, 2021.3.9f1, 2022.1.15.f1, 2022.2.0a15
Reproduced on: Windows 11
Note: versions that reproduce crash won't be able to import fbx file either it will be stuck in importing phase.
-
Resolution Note:
The fixes for this are done and currently landing in 2023.1 and 2022.2
Duplicate of another internal issue: UUM-10271: Importing a very large FBX file crashes the importer on 2022.2 and later
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #UUM-14446