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Votes

0

Found in

2021.3.47f1

2022.3.55f1

6000.0.32f1

6000.1.0a9

Issue ID

UUM-91450

Regression

No

Editor crashes when specifying BuildOptions.DetailedBuildReport and building a player with a lot of assets

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Reproduction steps:
1. Open the “ASDQWE” project
2. In the top menu, build an XCode project by selecting Tools > Build With Detailed Build Report
3. Observe the Editor

Expected result: The build succeeds
Actual result: The Editor crashes

Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9

Reproducible on: MacOS 15.1.1 Intel, M2 (user’s)
Not reproducible on: No other environment tested

Notes:
- The issue does not occur when building the Player the default way
- The issue occurs regardless of the targeted build platform
- The stack trace differs slightly when a different build platform is targeted
- Different Editor Streams produced slightly different stack trace

First few lines of the stack trace:

{noformat}#0 0x0000010144ded0 in std::__1::__tree_node_base<void*>*& std::__1::__tree<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::less<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::allocator<core::basic_string<char, core::StringStorageDefault<char>>>>::__find_equal<core::basic_string<char, core::StringStorageDefault<char>>>(std::__1::__tree_const_iterator<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::__tree_node<core::basic_string<char, core::StringStorageDefault<char>>, void*>*, long>, std::__1::__tree_end_node<std::__1::__tree_node_base<void*>*>*&, std::__1::__tree_node_base<void*>*&, core::basic_string<char, core::StringStorageDefault<char>> const&)
#1 0x000001031bf62c in BuildReporting::ScenesUsingAssets::RegisterScenesUsingAssets(core::hash_map<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::set<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::less<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::allocator<core::basic_string<char, core::StringStorageDefault<char>>>>, core::hash<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char>>>> const&)
#2 0x000001031be670 in BuildReporting::BuildReport::UpdateSummary()
#3 0x0000010394e054 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, core::vector<core::basic_string<char, core::StringStorageDefault<char>>, 0ul> const&, AssetBundleBuildData*, core::vector<EditorSceneBackup, 0ul>&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char>> const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char>> const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab>>, std::__1::allocator<PPtr<Prefab>>>&, BuildPlayerSetup const&)
#4 0x00000103941954 in DoBuildPlayer_Build(BuildPlayerSetup const&, core::vector<EditorSceneBackup, 0ul>&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, core::vector<core::basic_string<char, core::StringStorageDefault<char>>, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char>> const&){noformat}

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