Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.42f1
2022.3.42f1
6000.0.17f1
Issue ID
UUM-79532
Regression
No
Editor crashes on "DesktopRenderer:ScreenCapErrorMessage" when using DXGI in Play Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/ProtoTypeScene.unity” Scene
3. Enter the Play Mode
4. Exit the Play Mode
Expected result: Editor does not crash and continues to run
Actual result: Editor crashes without Bug Reporter
Reproducible with: 2021.3.42f1, 2022.3.42f1, 6000.0.17f1
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of the Stacktrace:
at <unknown> <0xffffffff>
at DesktopRenderer:ScreenCapErrorMessages <0x000a1>
at DesktopRenderer:OnDestroy <0x0009a>
at System.Object:runtime_invoke_void__this__ <0x00087>
Notes:
- Reproducible with DX11 and DX12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
Resolution Note:
The crash seems to come from a user call to a user-provided native DLL function (user's C# code calling user-made C/C++ DLL). Since this is related to a native function, a crash is normal since the Editor can not easily recover from that kind of error, it's not like an error in the C# code.
This is all outside of Unity-controlled code.