Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0b7
2018.3.8f1
2019.1.0a3
2019.2.0a1
2019.3.0a1
Issue ID
1167081
Regression
Yes
Editor crashes in TriangleArea3D when instantiating a ParticleSystem Prefab reference to a non-readable mesh in an AssetBundle
How to reproduce:
1. Open user-submitted project (LoadEffectBundle_EditorCrashDemo)
2. Open the 'SampleScene' scene
3. Enter Play Mode
4. Click the button in the top left of the Game View
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2017.4.29f1, 2018.3.0b7, 2018.4.3f1, 2019.1.0a3, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2018.3.0a1, 2018.3.0b6, 2019.1.0a1, 2019.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ADB PRovider is really slow
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment