Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a1
Issue ID
1158185
Regression
Yes
Editing the Graphics Raycast built-in component script from the Canvas causes infinite "Invalid AssetDatabase path" errors
How to reproduce:
1. Open the attached project
2. Open the "Sample Scene" scene
3. Go to the Hierarchy window and select Canvas
4. Go to the Inspector window-> Graphic Raycaster (Script)-> Edit Script
Expected: No warnings
Actual: "Invalid AssetDatabase path" warnings start spamming in the console
Reproducible with: 2018.3.0a1, 2018.3.14f1, 2018.4.1f1, 2019.1.0a11
Not reproducible: 2017.4.27f1, 2019.1.0a13, 2019.1.4f1, 2019.2.0b3, 2019.3.0a4 Canvas couses infinite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset
Add comment