Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.1
2020.2
2020.2.0b12
2021.1
Issue ID
1294927
Regression
No
[DXR] Ray-traced shadows cast by semi-transparent objects receive artifacts
How to reproduce:
1. Open the attached project named "U - TEST.zip"
2. Open the "Bug with ray traced shadows from semi-transparent glass" Scene
3. Observe the shadows of the primitives and the teleporter in the Scene view
Expected results: Dim shadows are cast by the objects as they are semi-transparent
Actual results: The shadows receive artifacts which are more apparent on more complex shapes
Reproducible with: 7.5.1(2019.4.16f1), 8.3.1(2020.1.16f1), 10.2.0(2020.2.0b14), 11.0.0(2021.1.0a8)
Could not test with: 2018.4(DXR was not yet available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2021.2):
Fixed in - 2021.2.0a10