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Fixed in 2021.3.10f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a1
Votes
7
Found in
2023.1.0a1
Issue ID
UUM-3986
Regression
Yes
Duplicating materials causes warning in Inspector - "The main object name should match the asset filename"
Reproduction steps:
1. Open user attached project
2. Go to Assets\\_Content\\Materials\\1DEV\\Grid and select any material
3. Press CTRL + D
4. Observe the Inspector
Expected result: Inspector does not have any warnings
Actual result: Inspector displays warning saying - "The main object name should match the asset filename"
Reproducible with: 2021.2.0a18, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.1.28f1, 2021.2.0a17
Reproduced on: Windows 10
Comments (4)
-
swalk
Feb 28, 2023 00:59
This issue persist when copying animation files (.anim) and renaming them outside the Unity Editor. Possibly also other file types I assume. While the OP specifically named materials, it's really a larger issue that has not been resolved and this should not be set to "Fixed".
I'm using 2021.3.19f1 LTS and this issue is still a problem. -
Tortuap
Sep 23, 2022 09:45
This also happens when renaming Scriptable object assets (both asset & meta files) outside Unity, then refreshing under Unity.
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LorenzoNuvoletta
Aug 31, 2022 21:33
Unity 2022.1.7, this is happening on all *.asset files. The m_Name wants to change back and forth between "myAssetName" and "myAssetName.asset".
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OffBrandLaw
Aug 31, 2022 21:16
A workaround that solved it for me is I needed to move the scriptable object subclass to a dedicated script containing only that class. I have no idea why this matters but it solved it for me. Noticing a lot of ridiculous bugs like this in the 2021 version, should've stuck with the 1994 build.
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Resolution Note (fix version 2023.1):
PR : https://ono.unity3d.com/unity/unity/pull-request/144152/_/assetdatabase/mainobjectname/fix-extensions-in-names