Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4.14f1
Issue ID
1292015
Regression
Yes
Duplicating a folder creates two copies when the folder contains two or more assets
How to reproduce:
1. Open the attached 'case1292015.zip' project
2. Select the 'Cave' folder
3. Duplicate it ('Ctrl' + 'D')
Expected result: One additional folder is created
Actual result: Two additional folders are created
Reproducible with: 2019.3.5f1, 2019.4.15f1
Not reproducible with: 2018.4.27f1, 2019.3.4f1, 2020.1.0a1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6
Notes:
1) The second folder created is seen as 'Cave 1' in the Project Browser, however, selecting it shows '__DELETED_GUID_Trash' name
2) The assets are located in the 'broken' folder first until a reimport is done
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Resolution Note (fix version 2020.1):
Issue is not reproducible in 2020.1.0a1 and above
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.19f1