Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0a3
2020.1.0a1
Issue ID
1157320
Regression
Yes
Duplicated child nested prefab is not created in the same position
How to reproduce:
1. Open the attached 'project-1176628.zip' project
2. In the Inspector window select 'Cube' > 'Sphere' and duplicate it (Ctrl+D)
Expected result: an exact duplicate of 'Sphere' is created
Actual result: a modified 'Sphere' object is created
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0a12, 2020.0a1
Could not test with: 2017.4.32f1 due to old prefabs system
Notes:
1) Sphere inherits Position offset, Rotation and Scaling from its parent object
2) To reproduce this behavior, the Sphere object has to be a prefab attached to a parent object which is then turned into a prefab
3) Duplicating an already duplicated object will create it in the right position
4) Copying and pasting the object creates it in the right position
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment