Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.0
Issue ID
DANB-1081
Regression
No
Duplicated Animator does not unlink from the imported .aseprite, and it restores Animation Clips to the original state when saving
How to reproduce:
1. Open the “RPG Game.zip“ project
2. Open the “SampleScene“
3. Open and dock the Animation window somewhere on the Editor
4. Select “Torch_Red“ and in the Animation window, press on “Create New Clip“ to create a new Animation Clip
5. Duplicate the referenced Animator outside of the .aseprite object
6. Save the project
7. Open the Animator window
8. Delete any one of the states
9. Press CTRL+S to save
10. Observe the Animator window
Expected result: Animator does not restore the deleted Animator states
Actual result: Animator restores the deleted Animator states
Reproducible in: 1.0.0 (6000.3.0a4), 3.0.0 (6000.0.55f1, 6000.2.0f1, 6000.3.0a4)
Could not test in: 2023.1.0a1 (Unsolvable aseprite importer errors)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The first 6 steps are part of the DANB-1080 bug reproduction. The reproduction must be completed before reproducing this bug
- Only the Animators where the steps 1-6 were completed on will reproduce the bug
- If the Animator states disappear after step 6, select another Animator or a GameObject that has a different Animator and then select the “Torch_Red“ GameObject again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Resolution Note:
As explained in the Aseprite's documentation page (https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.0/manual/ImporterFAQ.html#how-to-make-changes-to-an-animator-controller), the Animator Controller is created as a ReadOnly structure. If you wish to make changes to it, please follow the steps outlined in the documentation page.