Search Issue Tracker
Fix In Review
Fix In Review for 10.2.3, 13.0.5, 14.0.4, 15.1.0, 16.0.0
Votes
0
Found in
13.0.2
14.0.2
10.2.2
15.0.3
16.0.0
Issue ID
UUM-132924
Regression
No
Draw call count fluctuates and Frame Debugger Output flickers when viewing a PSD-based Sprite Skin with Always Update disabled in Game view
Reproduction steps:
1. Open the attached "IN-126517-REPRO-V2.zip" project
2. Open the “Assets/Repro/TheScene.unity”
3. Open Frame Debugger (Window > Analysis > Frame Debugger)
4. Enable Frame Debugger
5. Switch to Game view
6. Observe Frame Debugger
Actual result: Amount of draw calls constantly shifts, preview "Output" flickers
Expected result: Amount of draw calls remains the same
Reproducible with: 10.0.2 (2023.2.0a12), 10.2.2 (6000.0.65f1), 13.0.2 (6000.3.4f1), 14.0.2 (6000.4.0b3, 6000.5.0a4)
Could not test with: 10.0.2 (2023.2.0a3) (Sprite skin component shows as missing script)
Reproduced on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The issue does not reproduce if the Scene view is active and positioned near the Game view (their views align)
- The issue is inconsistently reproducible on 2023.2.0a3, if you start switching 2d animation package versions 10.0.2 and 10.0.3, until Sprite Skin component appears
- In the original customer project, the issue reproduces much less frequently and primarily when the object with Sprite Skin is near the edge of the Game view
- Issue only reproduces if the Sprite Skin component has a Root Bone assigned and a bone present in the Bones list (Not tested with multiple bones in the list)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP Light shadows switch Type from Soft to Hard after re-enabling the Shadow Map option
- [AI Assistant] Banner content is clipped and inaccessible when Assistant window is docked or narrow
- Crash on CheckDeviceStatus when opening a UI Panel in Play mode on a specific project
- Redundant Warning message is thrown when multi selecting Package Manifest files in the Project Window
- Point light Cookie texture is rendered incorrectly with Deferred renderer path when used together with multiple Directional lights
Resolution Note:
Fixed in 16.0.0
Resolution Note (fix version 14.0.4):
Fixed in 14.0.4
Resolution Note (fix version 15.1.0):
Fixed in 15.1.0.
Resolution Note (fix version 10.2.3):
Fixed in 6000.0.73f1
Resolution Note (fix version 16.0.0):
Fixed in 16.0.0