Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
Issue ID
1199828
Regression
No
DragAndDrop state is not cleanup after a drag
This bug was originally reported on the #pyshotgun-facebook channel.
Basically the state of DragAndDrop is not properly reset after a Drag originating from Unity. If you would drag from another application unity AFTER a drag from Unity the objectReferences array is never cleanup. See video for repro clearer repro steps. This only happens on Windows.
0- Ensure you have a cube in your scene
1- Drag a material to an external application (ex: Visual Studio Code). This sets the objectreferences of the DragAndDrop class.
2- From the external app, drag any file (not the same you previously dragged) onto the cube
3- See that the material is assigned to the cube
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment