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Fixed

Fixed in 6000.1.12f1, 6000.2.0b10, 6000.3.0a1

Votes

0

Found in

6000.0.43f1

6000.1.0b11

6000.2.0a7

6000.3.0a1

Issue ID

UUM-100526

Regression

No

Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes

-

Reproduction steps:
1. Open the attached “IN-97367.zip” project
2. Open the “ZeeLightingTestScene” Scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Click Generate Lighting
5. In the Scene focus on the “Castle Tower” GameObject (In the Hierarchy - Environment > BE_GO_M_LOD1_5_5_1 > Castle_Tower)
6. Zoom in on the shadow of the “Castle Tower” GameObject
7. Observe the Realtime shadow cast correctly
8. Zoom a little out to observe the Baked shadow
9. Observe the shadow on the terrain and the “ValidDistantShadowReceiver” GameObject

Expected result: The shadow is correctly cast on all GameObjects and Terrain
Actual result: The shadow is only cast on the “ValidDistantShadowReceiver” GameObject and separate Meshes, but not on Terrain or Terrain Detail Meshes

Reproducible with: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Couldn’t test with: 2022.3.60f1 (APV not supported)

Reproducible on: Windows 11
Not reproducible on: no other environment tested

  1. Resolution Note (fix version 6000.3.0a1):

    Fixed Distant Shadowmask Shadow not being cast on Terrain with APV

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