Search Issue Tracker

Active

Votes

0

Found in

6000.0.43f1

6000.1.0b11

6000.2.0a7

Issue ID

UUM-100526

Regression

No

Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes

-

Reproduction steps:
1. Open the attached “IN-97367.zip” project
2. Open the “ZeeLightingTestScene” Scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Click Generate Lighting
5. In the Scene focus on the “Castle Tower” GameObject (In the Hierarchy - Environment > BE_GO_M_LOD1_5_5_1 > Castle_Tower)
6. Zoom in on the shadow of the “Castle Tower” GameObject
7. Observe the Realtime shadow cast correctly
8. Zoom a little out to observe the Baked shadow
9. Observe the shadow on the terrain and the “ValidDistantShadowReceiver” GameObject

Expected result: The shadow is correctly cast on all GameObjects and Terrain
Actual result: The shadow is only cast on the “ValidDistantShadowReceiver” GameObject and separate Meshes, but not on Terrain or Terrain Detail Meshes

Reproducible with: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Couldn’t test with: 2022.3.60f1 (APV not supported)

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.