Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.3f1
2023.1.1f1
Issue ID
UUM-40921
Regression
Yes
Different than selected language is logged when changing the Text Language in Play mode
Reproduction steps:
1. Open the attached “Language bug.zip“ project
2. Open the “UI” scene and enter Play mode
3. Change the Text Language of “Game Manager” GameObject to Italian in the Inspector
4. Click on the Game window and press F12
5. Observe the Console
Expected result: Selected language is logged
Actual result: Different language than the one that is selected is logged
Reproducible with: 2022.3.3f1, 2023.1.0b18, 2023.1.1f1
Not reproducible with: 2023.1.0b17, 2023.2.0a21
Could not test with: 2021.3.27f1 (Errors in the Console)
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 11 (by the reporter)
Notes:
- Not reproducible in Player
- Issue is reproducible with languages from Icelandic and below in the list
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Already fixed and backported with https://github.cds.internal.unity3d.com/unity/unity/pull/30206