Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
4.5.0f1
Issue ID
604870
Regression
No
Determining whether an object resides withing the scene or asset file doesn't make us of "EditorUtility.IsPersistent"
Steps to reproduce :
- open the page https://docs.unity3d.com/Documentation/ScriptReference/Resources.FindObjectsOfTypeAll.html and notice that the example doesn't make use of the far less verbose function `EditorUtility.IsPersistent`
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment