Search Issue Tracker
By Design
Votes
0
Found in
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100554
Regression
No
Render Graph Viewer is not displaying Imported Resources when it’s the only selected item in Resource Filter selection
Steps to reproduce:
1. Create a project
2. Open Render Graph Viewer window (Window > Analysis > Render Graph Viewer)
3. Select “Nothing” in Resource Filter selection
4. Select “Imported Resources” in Resource Filter selection and observe
Actual results: No Resources are shown
Expected results: All Imported Resources are shown
Reproducible with versions: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Can’t test with versions: 2021.3.50f1, 2022.3.60f1 (no Render Graph Viewer)
Tested on (OS): macOS Sequoia 15.3 (Intel)
Notes:
- {}{}Imported Resources appear when selecting “Textures” selection
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Resolution Note:
This is working as intended. There are three resource types (Texture, Buffer, Acceleration Structure). If all of them are disabled, you will not see anything. "Imported Resource" is a property of a resource, not a type per se. So if you have only "Imported Resource" selected but Texture is disabled, you won't see imported texture resources.
I can see how this can be confusing, but I think this is the correct logic nevertheless.