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Fixed in 5.2.0
Votes
18
Found in
5.0.0f2
Issue ID
674542
Regression
Yes
[Deferred] Trees created using Tree Creator generate white spots with deferred rendering path
Steps to reproduce:
1. Open the attached project
2. Open the 'GM Island' scene
3. Notice the white spots on the trees
4. Switch to any other rendering path
5. Notice the white spots are no longer visible
Comments (17)
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Kunani
Apr 18, 2015 06:08
Problem still exists in 5.0.1p1 patch release from April 15th. Easy noticeable if using a spot light.
TheOtherMonarch
Apr 17, 2015 18:43
The White outlines on tree creator trees in forward rendering can be fixed by turning off Anti-Aliasing .
http://forum.unity3d.com/threads/anti-aliasing-causes-white-outlines-on-objects.307137/
Gua
Apr 15, 2015 09:16
I meant spot light. https://youtu.be/YvURQIL-acA
Gua
Apr 15, 2015 09:07
There is another issue with transparent tree creator shader that is also visible in forward. When you use point light, transparent parts of trees get too bright
http://i.gyazo.com/74f720fd4c1ad399064cff789adb48a2.png
Gua
Apr 15, 2015 08:46
When I choose different camera background color. Everything starts to look just crazy bad.
http://i.gyazo.com/c17281c2056ee573bdc0c9f07ac449cc.png
TheOtherMonarch
Apr 10, 2015 05:39
Pictures.
Forward
http://postimg.org/image/nikpi60jr/
Deferred
http://postimg.org/image/7jcc96gpp/
TheOtherMonarch
Apr 10, 2015 05:37
This bug is not limited to deferred rendering although it is more noticeable in deferred. Whoever fixes this should also look at Case 686920.