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Fixed in 5.2.0

Votes

18

Found in

5.0.0f2

Issue ID

674542

Regression

Yes

[Deferred] Trees created using Tree Creator generate white spots with deferred rendering path

Terrain

-

Steps to reproduce:

1. Open the attached project
2. Open the 'GM Island' scene
3. Notice the white spots on the trees
4. Switch to any other rendering path
5. Notice the white spots are no longer visible

Comments (17)

  1. Kunani

    Apr 18, 2015 06:08

    Problem still exists in 5.0.1p1 patch release from April 15th. Easy noticeable if using a spot light.

  2. TheOtherMonarch

    Apr 17, 2015 18:43

    The White outlines on tree creator trees in forward rendering can be fixed by turning off Anti-Aliasing .

    http://forum.unity3d.com/threads/anti-aliasing-causes-white-outlines-on-objects.307137/

  3. Gua

    Apr 15, 2015 09:16

    I meant spot light. https://youtu.be/YvURQIL-acA

  4. Gua

    Apr 15, 2015 09:07

    There is another issue with transparent tree creator shader that is also visible in forward. When you use point light, transparent parts of trees get too bright

    http://i.gyazo.com/74f720fd4c1ad399064cff789adb48a2.png

  5. Gua

    Apr 15, 2015 08:46

    When I choose different camera background color. Everything starts to look just crazy bad.

    http://i.gyazo.com/c17281c2056ee573bdc0c9f07ac449cc.png

  6. TheOtherMonarch

    Apr 10, 2015 05:39

  7. TheOtherMonarch

    Apr 10, 2015 05:37

    This bug is not limited to deferred rendering although it is more noticeable in deferred. Whoever fixes this should also look at Case 686920.

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