Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.5.0a5
Issue ID
UUM-132327
Regression
No
Default Shader Graph template thumbnail appears blurry and pixelated
Steps to reproduce:
- Create a new Unity project
- Open the "Create new Shader Graph Asset" window (Console window > right click > Create > Shader Graph > From Template...)
- Select any template and click the "Create" button
- Select a newly created shader graph item in the "Project" window
- Go to the "Inspector" window and check "Use As Template"
- Expand the "Template" section
- Enter the template name and save the changes
- Open the "Create new Shader Graph Asset" window again
- Select the newly created template and observe its thumbnail
Actual results: Thumbnail appears blurry and pixelated
Expected results: The default Shader Graph template icon should appear sharp, clear, and properly rendered
Reproducible with versions: 6000.5.0a5
Not reproducible with versions: 6000.5.0a4
Tested on (OS): macOS - Tahoe 26.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment