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Fixed in 2021.1.X



Found in



Issue ID




'd3d12: Profiler is enabled, but stable power state is not' is logged to the Console when opening project



How to reproduce:
1. Open the attached project
2. Open Scene 05

Expected result: No d3d12 related messages are logged
Actual result: 'd3d12: Profiler is enabled, but stable power state is not. GPU timing errors are expected.' is logged to the Console

Reproducible with: 2020.3.5f1
Not reproducible with: 2021.1.0a1, 2021.1.4f1, 2021.2.0a13
Could not test with: 2018.4.33f1, 2019.4.24f1 (crash when downgrading version)

1. There is a significant FPS difference in the Scene View between 2020.3.5f1 and 2021.1.4f1

  1. Resolution Note (fix version 2021.1):

    Does no longer reproduce in: 2021.1.0a1

Comments (20)

  1. Kevin1970

    Apr 15, 2022 12:16

    Ah no it's crashing as well now on 2021.3.0f1. No real progress at all then...?

  2. Kevin1970

    Apr 15, 2022 10:59

    I'm getting it in 2021.3.0f1 with DXR enabled.
    However this is the first version that hasn't crashed for me yet yet with DX12 enabled (GTX 1060 card). So progress then...?

  3. Strom_CL

    Feb 19, 2022 23:23

    Still exists in 2021.2.9f1

  4. SUBlya

    Jan 25, 2022 09:47

    Have some news? How fix that. Have any stable version? 2021.1.0f1 has that bug .

  5. ZoeDreams

    Jan 21, 2022 00:37

    got error in 2020.2.8f1 // RX570

  6. remekgc

    Jan 15, 2022 17:08

    Returned in 2021.2.7f1

  7. WuaUP

    Nov 22, 2021 19:27

    Unity Version: 2021.2.3f1 DX12 3D(HDPR) , AMD Radeon 5700XT Software Version 21.11.3

    Sorry, but... Bug reopened in this version

  8. gregcodercw

    Jul 13, 2021 21:00

    Still in 2021.2.0b3

  9. unity_2q9jYbWebuZajQ

    Jun 01, 2021 15:43

    Returned in 2021.2.0a17

  10. davelister00169

    May 12, 2021 21:50

    Returned in 2021.1.6f1

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