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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-112050
Regression
No
Cutout Shader does not clip pixels completely when they are in a closed, loaded subscene
How to reproduce:
1. Open the “repro.zip“ project
2. Open the “SampleScene“
3. Focus on the Game view
4. Observe the Game view
Expected result: No sphere pixels are clipping
Actual result: Rightern orange sphere pixels are clipping
Reproducible in: 2023.3.0b10, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Could not test in: 2023.1.0a1, 2023.2.0a20 (Entities and Test Framework packages are incompatible)
Reproduced on: MacOS Sequoia 15.3
Not reproduced on: Windows 11 Pro (24H2)
Note: Opening the SubScene will prevent the bug from happening
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