Search Issue Tracker
Fixed
Fixed in 6000.0.40f1, 6000.1.0b7, 6000.2.0a4
Votes
0
Found in
6000.0.33f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-93255
Regression
Yes
Custom Mouse Sprite leaving a trail when moved outside of the Pixel Perfect Camera's Components Windowbox borders
How to reproduce:
1. Open the project “IN-92589_ClearFlagsPixelPerfect”
2. Enter Play Mode
3. Drag the Mouse Cursor outside of the blue box
4. Observe the Game Window
Expected result: The black borders are unaffected by the Mouse movements
Actual result: The Mouse Cursor leaves a trail of itself outside the Main Camera box
Reproducible with: 2023.3.0a18, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2022.3.55f1, 2023.3.0a17
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes
- The issue happens only when using a custom Mouse Cursor Sprite and setting the CursorMode to ForceSoftware. Using CursorMode.Auto or using the default mouse does not produce this issue
- The Main Camera uses the Pixel Perfect Component with the Windowbox attribute that controls the scaling of the camera. This option opens up the borders outside of the Camera affected range
- Opening the borders using the Camera Components Viewport Rect coordinates always produces the smearing effect even in the versions that the bug is not reproducible in. If this was done and the Pixel Perfect Camera Component was not active, activating it clears flags, and the issue is not visible (this only applies to the Stream versions that are not regressed)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment