Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f1
Issue ID
747512
Regression
Yes
Custom font (Unicode) vertical alignment is wrong on "Text" component
Text using custom fonts set to Unicode is aligned wrong on Text components in 5.3 (Too high on Y).
Repro Steps:
1) Open attached project and scene "Test"
2) Observe that the text in object "Text" should be center aligned horizontal and vertical but is too high on the vertical.
Regression from v5.2.2f1
Workaround: Use Dynamic characters
Comments (31)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
diekeure
Dec 21, 2015 13:15
Not fixed I'm afraid, still have it.