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Votes

0

Found in

2022.3.2f1

2023.1.0f1

2023.2.0a18

Issue ID

UUM-39959

Regression

No

Custom editors are recreated when assigning a material to a GameObject

-

Reproduction steps:
1. Open project “Bug Test 2.zip”
2. Open scene “Test”
3. Select “Cube” GameObject in the Hierarchy

Expected result: only one “Hello i am a new editor” message is printed in the Console
Actual result: “Hello i am a new editor” messages are flooded in the Console - when a custom editor assigns a material to an object it is constantly remade

Reproducible with: 2022.3.2f1, 2023.1.0f1, 2023.2.0a18
Couldn’t test with: 2021.3.27f1 (due to compiler errors)

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)

Note: Commenting out line 18 in “NewBehaviourScript.cs” gives expected results

  1. Resolution Note:

    Editors are currently recreated when the inspected object is marked as dirty. Changing the material of an object will cause the object to dirty itself and may trigger the construction of a new editor.

    Unity will recycle the editors to some extent, but there's no guarantee that the same instance will be used for a particular object.

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