Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.3f1
Issue ID
1038803
Regression
No
Custom Editor script inconsistent behavior when setting Vector3 values of GOs in a specific order
Reproduction steps:
1. Open "Editor_Inspector_Bug.zip" project
2. Open "Main" scene
3. Select the "Red Object" in the Hierarchy window and set it's "My Vector 3 (Script)" "My Vector" Values to '1'
4. Do the same to the "Blue Object", but set the values to '0'
5. Select Both of the objects in the Hierarchy window
6. Click on the "ZERO" button in the "My Vector 3 (script)" script
7. See that the values are set to '0'
8. Select the "Red Object" in the Hierarchy window and set it's "My Vector 3 (Script)" "My Vector" Values to '0'
9. Do the same to the "Blue Object", but set the values to '1'
10. Select Both of the objects in the Hierarchy window
11. Click on the "ZERO" button in the "My Vector 3 (script)" script
12. See that that doesn't set the values to '0'
Expected Result: All configurations should set the Vector3 values to '0'
Actual Result: Only some of the configurations set the Vector3 values to '0'
Reproduced with: 2018.3.0a1 (c7051b), 2018.2.0b5, 2018.1.2f1, 2017.4.4f1, 2017.3.2f1, 2017.2.3f1, 2017.1.4f1
Note:
Sometimes this error appears:
"SortIDsInVisiblityOrder failed: n != n - 1"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
We can now create custom editor using UI element. Unfortunately older technologies won't get the support for defects such as this.