Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.4f1
Issue ID
789245
Regression
No
[Cursor][Windows] Confined cursor can go out of the top side of a game window bounds
Reproduction steps:
1) Open "ConfinedMouseRepro" project
2) Build for standalone (make sure that "Default" scene is included)
3) Run built project in windowed mode
4) Try to move mouse out of the window in top side of a game window
Expected results:
Mouse cursor should stay in game window bounds, where game is happening.
Actual results:
Mouse cursor leaves bounds and can be clicked on game window's top panel.
Note:
This is reported because player may accidentally click on buttons in top right corner (watch attached gif)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment