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Fixed

Fixed in 2021.3.31f1, 2022.3.8f1, 2023.2.0a9, 2023.3.0a1

Votes

2

Found in

2020.3.40f1

2022.1.20f1

2022.3.5f1

2023.1.0a15

2023.2.0a1

2023.3.0a3

2024.1.0a1

Issue ID

UUM-16915

Regression

No

Cursor.lockState still returns locked when "Esc" is pressed in the WebGL Player or Editor

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Reproduction steps:

# Open the attached project
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Build And Run the project as WebGL (File > Build Settings > WebGL > Build And Run)
# Press the “L” button in the WebGL Player
# Press the “Esc” button in the WebGL Player
# Observe the cursor and the “Cursor.lockState” property

Expected result: Cursor.lockState is unlocked and the cursor is visible
Actual result: Cursor.lockState is locked even though the cursor is visible

Reproducible with: 2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15

Reproducible on: Windows 10 (21H2)

Note: If that’s the default behavior of the browser and it unfocuses the window to show the cursor, the user mentions that at least the Application.isFocused should be false when the “Esc” button has been pressed

  1. Resolution Note (fix version 2023.2.0a9):

    Add stickyCursorLock API to make cursor lock "sticky" or "unsticky". Sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's behavior, users can set the stickyCursorLock to false, which will "unstick" the cursor lock.

Comments (2)

  1. nonemec

    Jul 25, 2023 16:30

    Are there any updates about the plans to backport this to 2021.X or 2022.X?

  2. nonemec

    Mar 27, 2023 16:50

    Great to hear that this long-standing issue without workaround has been fixed. I very much hope it will soon be backported to 2021.3.x

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