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Votes

0

Found in

2018.1.0f2

Issue ID

1053197

Regression

No

3D Objects with sharp edges cast shadows on themselves when using Mixed and Realtime Light modes

Progressive Lightmapper

-

How to reproduce:
1. Create an empty project
2. Place a Cube or Cylinder gameObject in the Scene (or any model with sharp edges)
3. Make sure that Light Mode is set to Mixed or Realtime
4. Try to rotate the object at various angles
5. Observe the odd shadows on the walls at certain angles

Expected result: the object is evenly illuminated
Actual result: the object casts odd shadows on itself

Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b11, 2018.3.0a3

Note: increasing Shadow Distance in Quality Settings makes the undesirable shadows even more apparent

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