Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1053197
Regression
No
3D Objects with sharp edges cast shadows on themselves when using Mixed and Realtime Light modes
How to reproduce:
1. Create an empty project
2. Place a Cube or Cylinder gameObject in the Scene (or any model with sharp edges)
3. Make sure that Light Mode is set to Mixed or Realtime
4. Try to rotate the object at various angles
5. Observe the odd shadows on the walls at certain angles
Expected result: the object is evenly illuminated
Actual result: the object casts odd shadows on itself
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b11, 2018.3.0a3
Note: increasing Shadow Distance in Quality Settings makes the undesirable shadows even more apparent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment