Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1053197
Regression
No
3D Objects with sharp edges cast shadows on themselves when using Mixed and Realtime Light modes
How to reproduce:
1. Create an empty project
2. Place a Cube or Cylinder gameObject in the Scene (or any model with sharp edges)
3. Make sure that Light Mode is set to Mixed or Realtime
4. Try to rotate the object at various angles
5. Observe the odd shadows on the walls at certain angles
Expected result: the object is evenly illuminated
Actual result: the object casts odd shadows on itself
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b11, 2018.3.0a3
Note: increasing Shadow Distance in Quality Settings makes the undesirable shadows even more apparent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Add comment