Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.8
Issue ID
LOC-1290
Regression
No
Creating “Pseudo-Locale” Asset in Project window throws “Could not find localization settings. Default will be used” warning in the Console window
Steps to reproduce:
1. Create new Unity project
2. Open Package Manager window
3. Find and install Localization package
4. Once installed, create Pseudo-Locale Asset in Project window
5. Observe the Console window
Actual results: Warning “Could not find localization settings. Default will be used.
UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)” is thrown in the Console window
Expected results: No warnings should be thrown in the Console window
Reproducible with versions: 1.5.9 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Tested on (OS): Ubuntu 24.04, macOS Silicon Tahoe 26.0.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment