Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.8
Issue ID
LOC-1290
Regression
No
Creating “Pseudo-Locale” Asset in Project window throws “Could not find localization settings. Default will be used” warning in the Console window
Steps to reproduce:
1. Create new Unity project
2. Open Package Manager window
3. Find and install Localization package
4. Once installed, create Pseudo-Locale Asset in Project window
5. Observe the Console window
Actual results: Warning “Could not find localization settings. Default will be used.
UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)” is thrown in the Console window
Expected results: No warnings should be thrown in the Console window
Reproducible with versions: 1.5.9 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Tested on (OS): Ubuntu 24.04, macOS Silicon Tahoe 26.0.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment