Search Issue Tracker
Fixed in 7000.0.0a1
Fixed in 2023.3.X, 2023.3.0a1, future release
Votes
0
Found in
2022.2.10f1
2023.1.0b7
2023.2.0a5
2023.3.0a1
Issue ID
UUM-30963
Regression
No
“CreateAsset() should not be used to create a file of type" error is thrown when cloning Lighting Settings Asset two times
Reproduction steps:
1. Open the attached project “CloneRepro”
2. Open Window -> Rendering -> Lighting window
3. In the Lighting window set the field “Lighting Settings Asset” to None
3. Press the “Clone” button two times
4. Inspect the Console window
Expected result: Two Lighting Settings Assets are created
Actual result: The Console throws an “CreateAsset() should not be used to create a file of type” error
Reproducible with: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Couldn’t test with: 2020.3.46f1, 2021.3.20f1 - There is no “Clone” button
Reproducible on: macOS 13.1 (Intel), Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment