Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a17
Issue ID
1259961
Regression
No
Creating a Prefab from drag operation does not handle missing scripts gracefully
Steps:
1. Create a GameObject and assign any script to it
2. Make a prefab out of this GameObject and left an instance in the Hierarchy
3. Delete a script file from ProjectBrowser
4. Drag Prefab instance to ProjectBrowser
==>
Exception raised, cannot save a new prefab (it is Ok)
Issue:
a) Instance of GameObject is unpacked
b) Unpacked instance is still shown as prefab instnace (blue color and an arrow to open in InContext)
P.S: Reimport of the asset will remove the blue color and an arrow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment