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Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a17
Issue ID
1259961
Regression
No
Creating a Prefab from drag operation does not handle missing scripts gracefully
Steps:
1. Create a GameObject and assign any script to it
2. Make a prefab out of this GameObject and left an instance in the Hierarchy
3. Delete a script file from ProjectBrowser
4. Drag Prefab instance to ProjectBrowser
==>
Exception raised, cannot save a new prefab (it is Ok)
Issue:
a) Instance of GameObject is unpacked
b) Unpacked instance is still shown as prefab instnace (blue color and an arrow to open in InContext)
P.S: Reimport of the asset will remove the blue color and an arrow
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