Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a17
Issue ID
1259961
Regression
No
Creating a Prefab from drag operation does not handle missing scripts gracefully
Steps:
1. Create a GameObject and assign any script to it
2. Make a prefab out of this GameObject and left an instance in the Hierarchy
3. Delete a script file from ProjectBrowser
4. Drag Prefab instance to ProjectBrowser
==>
Exception raised, cannot save a new prefab (it is Ok)
Issue:
a) Instance of GameObject is unpacked
b) Unpacked instance is still shown as prefab instnace (blue color and an arrow to open in InContext)
P.S: Reimport of the asset will remove the blue color and an arrow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Gizmos position and scale incorrectly when changing camera rect
- Folder name is truncated when dot is used in the name
- Reorderable List elements cannot be edited when using Custom Editors and Serialized Objects
- VideoPlayer does not play video when device is using Android 6.0.1
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
Add comment