Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a17
Issue ID
1259961
Regression
No
Creating a Prefab from drag operation does not handle missing scripts gracefully
Steps:
1. Create a GameObject and assign any script to it
2. Make a prefab out of this GameObject and left an instance in the Hierarchy
3. Delete a script file from ProjectBrowser
4. Drag Prefab instance to ProjectBrowser
==>
Exception raised, cannot save a new prefab (it is Ok)
Issue:
a) Instance of GameObject is unpacked
b) Unpacked instance is still shown as prefab instnace (blue color and an arrow to open in InContext)
P.S: Reimport of the asset will remove the blue color and an arrow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP build fails when using EditorUserBuildSettings.il2CppCodeGeneration
- Scene template title section with its functions becomes hidden when scroll is used
- "UnauthorizedAccessException" thrown when using System.IO in UWP Build
- Rect Transform Scale is affected by Sprite Renderer Size when in Prefab mode
- Crashes on GarbageCollector::CollectIncremental when entering the Play Mode
Add comment