Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.1.2f1
Issue ID
963834
Regression
No
Crash upon exiting Unity
How to reproduce:
1. Open Unity
2. Load user-submitted project
3. Select 'W001_WaterWorld.unity'(alternatively 'R000_PresentationScene.unity') scene
4. Select any terrain polygon and edit it
5. Playtest the scene
6. Close Unity while also saving the project
Expected result: Unity saves changes and closes without errors or bug report window popping up.
Actual result: Unity saves changes but opens bug reporter window notifying the user that a crash has happened.
Notes:
* Last 'editor.log' file entry: GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)
* Sometimes terrain polygons will render as black sprites in both scene and game views. Playing the scene sometimes makes them render again
* Terrain polygon edit triggers crash most reliably though it can be achieved editing any scene item.
* In order to run the project on some Unity versions, one might be required to resolve some errors.
Reproducible with - 5.6.2f1, 5.6.4p3, 2017.1.0a1, 2017.1.2p3, 2017.2.0a1, 2017.2.0p2, 2017.3.0a1, 2017.3.0b9, 2018.1.0a3, 2018.1.0a4
Couldn't test on:
5.6.1f1 (Unresolvable errors in the project)
2018.1.0a1, 2018.1.0a2(Due to Editor crash while trying to play the scene)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment