Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Votes
0
Found in
2021.3.28f1
2022.3.7f1
2023.1.9f1
2023.2.0b6
Issue ID
UUM-46590
Regression
No
[ISS] Crash on when memcpy_repmovs calling JsonUtility.FromJson on System.Threading.Tasks.Parallel.For
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Open “Assets/Scenes/SampleScene.unity“ scene
3. Enter the Play mode
Expected result: “Success!!“ is displayed in the Console
Actual result: Editor crashes
Reproducible with: 2021.3.28f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace
{noformat}0x00007FF7EDD7028E (Unity) memcpy_repmovs
0x00007FF7EB9352D4 (Unity) SerializationCache::WriteQueueForTransferSignatureIntoCache
0x00007FF7EB9316C8 (Unity) SerializationCache::GetNameConversion
0x00007FF7EB8EAA89 (Unity) TransferScriptingObject<JSONRead>
0x00007FF7EBDB51A5 (Unity) FromJsonInternal{noformat}
Note: Reproduction rate is about 15%.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment