Search Issue Tracker
Fixed
Fixed in 6000.2.6f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.2.0b11
6000.2.2f1
6000.3.0a2
6000.4.0a1
Issue ID
UUM-113363
Regression
No
Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background
There is no known reproduction case.
Reproduction steps described in a user report:
1. Open the “user_project”
2. Play other games (unspecified)
3. Return focus to the Editor
4. Observe the crash
Reproducible in: 6000.2.0b7 (first known crash), 6000.2.0b11 (last known crash), 6000.3.0a2
Not reproducible in: 6000.0.55f1, 6000.1.15f1, 60002.0b6 (inconclusive)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other tracked environments
Note: Not reproduced by CQA
First few lines of stacktrace:
{noformat}0x00007FF9C97A22AB (Unity) UnityEngine::Insights::Metric::Metric
0x00007FF9C97A3EFF (Unity) UnityEngine::Insights::MetricsBatcher::Process
0x00007FF9C97AAE35 (Unity) UnityEngine::Insights::Dispatcher::BatchJobStatic
0x00007FF9C8C308E1 (Unity) ujob_execute_job
0x00007FF9C8C2FDEB (Unity) lane_guts{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment