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Fixed
Fixed in 6000.0.48f1, 6000.1.0f1, 6000.2.0a10
Votes
1
Found in
6000.0.44f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-101233
Regression
Yes
Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
Steps to reproduce:
1. Open the “user’s attached project”
2. Open “GameScene”
3. Right-click in the Project window and select “Create/Render Texture” or “Create/Rendering/Render Texture”
4. Select the “Main Camera” GameObject through the Hierarchy
5. Under “Output” select the created Render Texture for the “Output Texture” field through the Inspector (“Target Texture” for 2023.2.0b10)
6. Delete the created Render Texture through the Project window
7. Observe the crash
Reproducible with versions: 2023.2.0b11, 6000.0.44f1, 6000.1.0b11, 6000.2.0a7
Not reproducible with versions: 2021.3.50f1, 2022.3.60f1, 2023.2.0b10
Reproducible on: macOS 15.1.1 (M1 Max), Windows 11 (by the reporter)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}#0 0x000001048f3830 in TypeContainer<int>::rtti
#1 0x00000100a77b1c in Camera::SetRenderTargetAndViewport()
#2 0x00000100a7793c in Camera::SetupRender(ShaderPassContext&, CameraRenderingParams const&, Camera::RenderFlag)
#3 0x00000100a77840 in Camera::SetupRender(ShaderPassContext&, Camera::RenderFlag)
#4 0x00000100cd1464 in RendererCommandSetupCameraProperties(PPtr<Camera>, ShaderPassContext&){noformat}
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