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Fixed
Votes
0
Found in
2022.3.37f1
6000.0.12f1
Issue ID
UUM-75191
Regression
Yes
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset
Reproduction steps:
1. Open the attached “Crystal Runners“
2. In the "Enter Safe Mode?" pop-up select "Ignore"
3. Observe the Editor
Expected result: The project opens successfully
Actual result: The Editor gets stuck on “SceneView.Repaint“ code execution and eventually crashes
Reproducible with: 2022.1.0b11, 2022.3.37f1, 6000.0.12f1
Not reproducible with: 2021.3.40f1, 2022.1.0b10
Reproduced on: Windows 10, Mac (Arm64)
Not reproducible on: No other environment tested
Note: Does not crash in Safe Mode
First few lines of the stack trace:
0x00007FF70E129EF8 (Unity) SourceAssetDBReadTxn::SourceAssetDBReadTxn
0x00007FF70E1EA89E (Unity) LoadedNativeAssetsFileHashTracker::TrackLoadedNativeAsset
0x00007FF70E199077 (Unity) GUIDPersistentManagerV2::PathIDToPathNameInternal
0x00007FF70CDB7440 (Unity) PersistentManager::GetStreamNameSpaceInternal
0x00007FF70CDB6B1A (Unity) PersistentManager::GetSerializedFileIfObjectAvailable
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73507